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Udmx soundtrack professional#
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I think the sg and lam ones are original tracks.FL Studio is a complete software music production environment or Digital Audio Workstation (DAW). Tbm_tart = Tunnel B1 Soundtrack - Tartarus Tbm_orph = Tunnel B1 Soundtrack - Orpheus Tbm_ocea = Tunnel B1 Soundtrack - Oceanos Tbm_eurd = Tunnel B1 Soundtrack - Euridice Tbm_erin = Tunnel B1 Soundtrack - Erinyes Tbm_cerb = Tunnel B1 Soundtrack - Cerberus Sh_ash = Silent Hill 2 - Ashes and Ghosts Lax_wolf = Original track by Lexus Alyus (Wolfenstein) Lax_star = Original track by Lexus Alyus (Starwars) Lax_here = Original track by Lexus Alyus (Heretic) Lam_bloo = Aghast View - Truthlike (Rapture mix)* Juke06 = Diablo II - Tristam Theme (Blizzard's Original Version) Juke05 = Raptor: Call of the shadows - Hangar (arranged by Matt Murphy) Juke02 = Wing Commander II OST - Cinematic 7 * creds to abyrvalg and watakid for findingĬm_mus1 = X-Men Origins: Wolverine Soundtrack - Logan Through TimeĬm_mus2 = X-Men Origins: Wolverine Soundtrack - Kaylaĭ_int = Wing Commander II - Cinematic 2 (or Barracks) Intermission: Shining In the Holy Ark - Far East Village.
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Map47: "Spark Mandrill's stage" from Mega Man X. Map45: "State of Rage" by Maxime Tondreau Map44: "Mist Ache" from Rise of the Triad. Map43: "Crucifix Held Close" from Castlevania: Portrait of Ruin. Map42: "My spirit will go on" by DragonForce. Map40: "Dante's Purgatory" by Knightrider of Doom Map39: "Legend of the Black Sun" by Knightrider of Doom - (video has the music) Map38: "Clockwork" from Castlevania 3 : Dracula's Curse. Map37: "Apprehensive Moments " from Ninja Gaiden. Map36: "Seeking Truth " from Ninja Gaiden. Map35: "Bloody Tears" from Castlevania. Map34: "Swift Ninja " from Ninja Gaiden. Map33: "Ryu's Determination" from Ninja Gaiden. Map29: "Castle Center" from Castlevania 64. Map27: Stardust Speedway Bad Future (US) - Sonic the Hedgehog CD. Map25: Metallic Madness - Present (US) - Sonic the Hedgehog CD. Map24: "Wicked Child" from Castlevania NES. Map23: "Big Boss Blues" from Donkey Kong Country 3. Map20: "Battle of the gods" by Knightrider of Doom. Map19: "The Temple" from Mortal Kombat 3. Map18: "Industrial" by Simon "SlayeR" Judd. Map15: "Something I can never have" by Nine Inch Nails. Map13: "Time Of Judgment" from Lufia II. Map12: "Absence of Light" by Symphony X. Map11: "Become the Hunted" by James "Jimmy" Paddock. Map09: "279" by Ray Schmitz (Shtbag) from Community Chest 3 Map02. Map07: "Grand Design" by Simon "SlayeR" Judd. Map06: "Somewhere Over The Horizon" by Mark Klem. Map04: "Dracoid Ruins - Battle" from Lands of Lore II. Map02: "Strength in numbers" by James Paddock. Map01: Trouble In The Message Centre - Blur. The ambient music that can be heard on WDIEX02 (Torn City '79) comes from a variety of soundtracks from "The Warriors" for the PlayStation Two. * D_GUILE - Guile's Theme (Street Fighter II). * D_FINAL2 - Don't Cry, Jennifer (Clock Tower: The First Fear). * D_HLMS02 - Max's Nightmare (Max Payne). * D_MIDN - Midnight Syndicate (Grisly Reminder). * D_SICA - David's Desperation (The Crooked Man) / Ignus Fatuus (Torrey Desmond Rogers). These are the soundtracks from WhoDunIt that I know: Are those parts of some longer songs or just some sounds? Whoever identified that, eternal thanks to you.Įither way, can anyone tell me what are the tracks used in Who Dun It: D_FINAL1-D_FINAL4, D_SICA and the one from level Sewer Showdown? I'm also currious about the songs that you can hear in Torn City, when you approach devil's mill and metro system.